NAME
ng_socket
—
netgraph socket node type
SYNOPSIS
#include
<netgraph/ng_message.h>
#include
<netgraph/socket/ng_socket.h>
DESCRIPTION
A socket
node is both a
BSD socket and a netgraph node. The
ng_socket
node type allows user-mode processes to
participate in the kernel
netgraph(4) networking subsystem using the
BSD socket interface. The process must have root
privileges to be able to create netgraph sockets however once created, any
process that has one may use it.
A new ng_socket
node is created by
creating a new socket of type NG_CONTROL
in the
protocol family PF_NETGRAPH
, using the
socket(2) system call. Any control messages received by the node and
not having a cookie value of NGM_SOCKET_COOKIE
are
received by the process, using
recvfrom(2); the socket address argument is a
struct sockaddr_ng
containing the sender's netgraph
address. Conversely, control messages can be sent to any node by calling
sendto(2), supplying the recipient's address in a
struct sockaddr_ng
. The
bind(2) system call may be used to assign a global netgraph name to
the node.
To transmit and receive netgraph data packets, a
NG_DATA
socket must also be created using
socket(2) and associated with a ng_socket
node. NG_DATA sockets do not automatically
have
nodes associated with them; they are bound to a specific node via the
connect(2) system call. The address argument is the netgraph address
of the ng_socket
node already created. Once a data
socket is associated with a node, any data packets received by the node are
read using
recvfrom(2) and any packets to be sent out from the node are
written using
sendto(2). In the case of data sockets, the struct
sockaddr_ng
contains the name of the
hook on which the
data was received or should be sent.
As a special case, to allow netgraph data sockets to be used as stdin or stdout on naive programs, a sendto(2) with a NULL sockaddr pointer, a send(2) or a write(2) will succeed in the case where there is exactly ONE hook attached to the socket node, (and thus the path is unambiguous).
There is a user library that simplifies using netgraph sockets; see netgraph(3).
HOOKS
This node type supports hooks with arbitrary names (as long as they are unique) and always accepts hook connection requests.
CONTROL MESSAGES
This node type supports the generic control messages, plus the following:
NGM_SOCK_CMD_NOLINGER
- When the last hook is removed from this node, it will shut down as if it
had received a
NGM_SHUTDOWN
message. Attempts to access the sockets associated will returnENOTCONN
. NGM_SOCK_CMD_LINGER
- This is the default mode. When the last hook is removed, the node will continue to exist, ready to accept new hooks until it is explicitly shut down.
All other messages with neither the
NGM_SOCKET_COOKIE
or
NGM_GENERIC_COOKIE
will be passed unaltered up the
NG_CONTROL
socket.
SHUTDOWN
This node type shuts down and disappears when both the associated
NG_CONTROL
and NG_DATA
sockets have been closed, or a NGM_SHUTDOWN
control
message is received. In the latter case, attempts to write to the still-open
sockets will return ENOTCONN
. If the
NGM_SOCK_CMD_NOLINGER
message has been received,
closure of the last hook will also initiate a shutdown of the node.
SEE ALSO
socket(2), netgraph(3), netgraph(4), ng_ksocket(4), ngctl(8)
HISTORY
The ng_socket
node type was implemented in
FreeBSD 4.0.
AUTHORS
Julian Elischer <julian@FreeBSD.org>
BUGS
It is not possible to reject the connection of a hook, though any data received on that hook can certainly be ignored.
The controlling process is not notified of all events that an in-kernel node would be notified of, e.g. a new hook, or hook removal. We should define some node-initiated messages for this purpose (to be sent up the control socket).