NAME
NgMkSockNode
,
NgNameNode
, NgSendMsg
,
NgSendAsciiMsg
,
NgSendReplyMsg
, NgRecvMsg
,
NgRecvAsciiMsg
, NgSendData
,
NgRecvData
, NgSetDebug
,
NgSetErrLog
—
netgraph user library
LIBRARY
library “libnetgraph”
SYNOPSIS
#include
<netgraph.h>
int
NgMkSockNode
(const
char *name, int
*csp, int
*dsp);
int
NgNameNode
(int
cs, const char
*path, const char
*fmt, ...);
int
NgSendMsg
(int
cs, const char
*path, int cookie,
int cmd,
const void *arg,
size_t arglen);
int
NgSendAsciiMsg
(int
cs, const char
*path, const char
*fmt, ...);
int
NgSendReplyMsg
(int
cs, const char
*path, const struct
ng_mesg *msg, const void
*arg, size_t
arglen);
int
NgRecvMsg
(int
cs, struct ng_mesg
*rep, size_t
replen, char
*path);
int
NgRecvAsciiMsg
(int
cs, struct ng_mesg
*rep, size_t
replen, char
*path);
int
NgSendData
(int
ds, const char
*hook, const u_char
*buf, size_t
len);
int
NgRecvData
(int
ds, u_char *buf,
size_t len,
char *hook);
int
NgSetDebug
(int
level);
void
NgSetErrLog
(void
(*log)(const char *fmt, ...),
void (*logx)(const char *fmt,
...));
DESCRIPTION
These functions facilitate user-mode program participation in the kernel netgraph(4) graph-based networking system, by utilizing the netgraph socket node type (see ng_socket(4)).NgMkSockNode
()
should be called first, to create a new socket type
netgraph node with associated control and data sockets. If
name is non-NULL, the node will have that global name
assigned to it. *csp and *dsp
will be set to the newly opened control and data sockets associated with the
node; either csp or dsp may be
NULL if only one socket is desired. NgMkSockNode
()
loads the socket node type KLD if it's not already loaded.
NgNameNode
()
assigns a global name to the node addressed by
path.
NgSendMsg
()
sends a binary control message from the socket node associated with control
socket cs to the node addressed by
path. The cookie indicates how
to interpret cmd, which indicates a specific command.
Extra argument data (if any) is specified by arg and
arglen. The cookie,
cmd, and argument data are defined by the header file
corresponding to the type of the node being addressed. The unique,
non-negative token value chosen for use in the message header is returned.
This value is typically used to associate replies.
Use
NgSendReplyMsg
()
to send reply to a previously received control message. The original message
header should be pointed to by msg.
NgSendAsciiMsg
()
performs the same function as NgSendMsg
(), but adds
support for ASCII encoding of control messages.
NgSendAsciiMsg
() formats its input a la
printf(3) and then sends the resulting ASCII string to the node in a
NGM_ASCII2BINARY
control message. The node returns a
binary version of the message, which is then sent back to the node just as
with NgSendMsg
(). As with
NgSendMsg
(), the message token value is returned.
Note that ASCII conversion may not be supported by all node types.
NgRecvMsg
()
reads the next control message received by the node associated with control
socket cs. The message and any extra argument data
must fit in replen bytes. If
path is non-NULL, it must point to a buffer of at
least NG_PATHSIZ
bytes, which will be filled in (and
NUL terminated) with the path to the node from which the message was
received.
The length of the control message is returned. A return value of zero indicates that the socket was closed.
NgRecvAsciiMsg
()
works exactly like NgRecvMsg
(), except that after
the message is received, any binary arguments are converted to ASCII by
sending a NGM_BINARY2ASCII
request back to the
originating node. The result is the same as
NgRecvAsciiMsg
(), with the exception that the reply
arguments field will contain a NUL-terminated ASCII version of the arguments
(and the reply header argument length field will be adjusted).
NgSendData
()
writes a data packet out on the specified hook of the node corresponding to
data socket ds. The node must already be connected to
some other node via that hook.
NgRecvData
()
reads the next data packet (of up to len bytes)
received by the node corresponding to data socket ds
and stores it in buf, which must be large enough to
hold the entire packet. If hook is non-NULL, it must
point to a buffer of at least NG_HOOKSIZ
bytes,
which will be filled in (and NUL terminated) with the name of the hook on
which the data was received.
The length of the packet is returned. A return value of zero indicates that the socket was closed.
NgSetDebug
()
and
NgSetErrLog
()
are used for debugging. NgSetDebug
() sets the debug
level (if non-negative), and returns the old setting. Higher debug levels
result in more verbosity. The default is zero. All debug and error messages
are logged via the functions specified in the most recent call to
NgSetErrLog
(). The default logging functions are
vwarn(3) and
vwarnx(3).
At debug level 3, the library attempts to display control message arguments in ASCII format; however, this results in additional messages being sent which may interfere with debugging. At even higher levels, even these additional messages will be displayed, etc.
Note that select(2) can be used on the data and the control sockets to detect the presence of incoming data and control messages, respectively. Data and control packets are always written and read atomically, i.e., in one whole piece.
User mode programs must be linked with the
-lnetgraph
flag to link in this library.
INITIALIZATION
To enable Netgraph in your kernel, either your kernel must be
compiled with options NETGRAPH
in the kernel
configuration file, or else the
netgraph(4) and
ng_socket(4) KLD modules must have been loaded via
kldload(8).
RETURN VALUES
NgSetDebug
() returns the previous debug
setting. NgSetErrLog
() has no return value. All
other functions return -1 if there was an error and set
errno accordingly. A return value of zero from
NgRecvMsg
() or NgRecvData
()
indicates that the netgraph socket has been closed.
For NgSendAsciiMsg
() and
NgRecvAsciiMsg
(), the following additional errors
are possible:
- [
ENOSYS
] - The node type does not know how to encode or decode the control message.
- [
ERANGE
] - The encoded or decoded arguments were too long for the supplied buffer.
- [
ENOENT
] - An unknown structure field was seen in an ASCII control message.
- [
EALREADY
] - The same structure field was specified twice in an ASCII control message.
- [
EINVAL
] - ASCII control message parse error or illegal value.
- [
E2BIG
] - ASCII control message array or fixed width string buffer overflow.
SEE ALSO
select(2), socket(2), warnx(3), kld(4), netgraph(4), ng_socket(4)
HISTORY
The netgraph
system was designed and first
implemented at Whistle Communications, Inc. in a version of
FreeBSD 2.2 customized for the Whistle InterJet.
AUTHORS
Archie Cobbs <archie@whistle.com>