NAME
socket —
create an endpoint for
communication
SYNOPSIS
#include
<sys/types.h>
#include <sys/socket.h>
int
socket(int
domain, int type,
int protocol);
DESCRIPTION
Socket()
creates an endpoint for communication and returns a descriptor.
The domain parameter specifies a communications domain within which communication will take place; this selects the protocol family which should be used. These families are defined in the include file ⟨sys/socket.h⟩. The currently understood formats are
AF_UNIX (UNIX internal protocols), AF_INET (ARPA Internet protocols), AF_ISO (ISO protocols), AF_NS (Xerox Network Systems protocols), and AF_IMPLINK (IMP “host at IMP” link layer).
The socket has the indicated type, which specifies the semantics of communication. Currently defined types are:
SOCK_STREAM SOCK_DGRAM SOCK_RAW SOCK_SEQPACKET SOCK_RDM
A SOCK_STREAM type provides sequenced,
reliable, two-way connection based byte streams. An out-of-band data
transmission mechanism may be supported. A
SOCK_DGRAM socket supports datagrams
(connectionless, unreliable messages of a fixed (typically small) maximum
length). A SOCK_SEQPACKET socket may provide a
sequenced, reliable, two-way connection-based data transmission path for
datagrams of fixed maximum length; a consumer may be required to read an
entire packet with each read system call. This facility is protocol
specific, and presently implemented only for PF_NS.
SOCK_RAW sockets provide access to internal network
protocols and interfaces. The types SOCK_RAW, which
is available only to the super-user, and SOCK_RDM,
which is planned, but not yet implemented, are not described here.
The protocol specifies a particular protocol to be used with the socket. Normally only a single protocol exists to support a particular socket type within a given protocol family. However, it is possible that many protocols may exist, in which case a particular protocol must be specified in this manner. The protocol number to use is particular to the “communication domain” in which communication is to take place; see protocols(5).
Sockets of type SOCK_STREAM
are full-duplex byte streams, similar to pipes. A stream socket must be in a
connected state
before any data may be sent or received on it. A connection to another
socket is created with a
connect(2) call. Once connected, data may be transferred using
read(2) and
write(2) calls or some variant of the
send(2) and
recv(2) calls. When a session has been completed a
close(2) may be performed. Out-of-band data may also be transmitted
as described in send(2) and received as described in
recv(2).
The communications protocols used to implement a
SOCK_STREAM insure that data is not lost or
duplicated. If a piece of data for which the peer protocol has buffer space
cannot be successfully transmitted within a reasonable length of time, then
the connection is considered broken and calls will indicate an error with -1
returns and with ETIMEDOUT as the specific code in
the global variable errno. The protocols optionally
keep sockets “warm” by forcing transmissions roughly every
minute in the absence of other activity. An error is then indicated if no
response can be elicited on an otherwise idle connection for a extended
period (e.g. 5 minutes). A SIGPIPE signal is raised
if a process sends on a broken stream; this causes naive processes, which do
not handle the signal, to exit.
SOCK_SEQPACKET sockets employ the same
system calls as SOCK_STREAM sockets. The only
difference is that
read(2) calls will return only the amount of data requested, and any
remaining in the arriving packet will be discarded.
SOCK_DGRAM and
SOCK_RAW sockets allow sending of datagrams to
correspondents named in
send(2) calls. Datagrams are generally received with
recvfrom(2), which returns the next datagram with its return
address.
An fcntl(2) call can be used to specify a process group to
receive a SIGURG signal when the out-of-band data
arrives. It may also enable non-blocking I/O and asynchronous notification
of I/O events via SIGIO.
The operation of sockets is controlled by socket level options. These options are defined in the file ⟨sys/socket.h⟩. Setsockopt(2) and getsockopt(2) are used to set and get options, respectively.
RETURN VALUES
A -1 is returned if an error occurs, otherwise the return value is a descriptor referencing the socket.
ERRORS
The socket() call fails if:
- [
EPROTONOSUPPORT] - The protocol type or the specified protocol is not supported within this domain.
- [
EMFILE] - The per-process descriptor table is full.
- [
ENFILE] - The system file table is full.
- [
EACCESS] - Permission to create a socket of the specified type and/or protocol is denied.
- [
ENOBUFS] - Insufficient buffer space is available. The socket cannot be created until sufficient resources are freed.
SEE ALSO
accept(2), bind(2), connect(2), getprotoent(3), getsockname(2), getsockopt(2), ioctl(2), listen(2), read(2), recv(2), select(2), send(2), shutdown(2), socketpair(2), write(2)
An Introductory 4.3 BSD Interprocess Communication Tutorial, reprinted in UNIX Programmer's Supplementary Documents Volume 1.
BSD Interprocess Communication Tutorial, reprinted in UNIX Programmer's Supplementary Documents Volume 1.
HISTORY
The socket function call appeared in
4.2BSD.