NAME
checkers - game
SYNOPSIS
/usr/games/checkers
DESCRIPTION
Checkers uses standard notation for the board:
BLACK
//// | 1 | //// | 2 | //// | 3 | //// | 4 |
//// | //// | //// | //// | ||||
5 | //// | 6 | //// | 7 | //// | 8 | //// |
//// | //// | //// | //// | ||||
//// | 9 | //// | 10 | //// | 11 | //// | 12 |
//// | //// | //// | //// | ||||
13 | //// | 14 | //// | 15 | //// | 16 | //// |
//// | //// | //// | //// | ||||
//// | 17 | //// | 18 | //// | 19 | //// | 20 |
//// | //// | //// | //// | ||||
21 | //// | 22 | //// | 23 | //// | 24 | //// |
//// | //// | //// | //// | ||||
//// | 25 | //// | 26 | //// | 27 | //// | 28 |
//// | //// | //// | //// | ||||
29 | //// | 30 | //// | 31 | //// | 32 | //// |
//// | //// | //// | //// |
WHITE
Black plays first. The program normally plays white. To specify a move, name the square moved from and the square moved to. For multiple jumps name all the squares touched.
Certain commands may be given instead of moves:
- reverse
- Reverse roles; the program takes over your pieces.
- backup
- Undo the last move for each player.
- list
- Print the record of the game.
- move
- Let the program select a move for you.
- Print a map of the present position.