NAME
NgMkSockNode
,
NgNameNode
, NgSendMsg
,
NgSendAsciiMsg
,
NgSendReplyMsg
, NgRecvMsg
,
NgAllocRecvMsg
,
NgRecvAsciiMsg
,
NgAllocRecvAsciiMsg
,
NgSendData
, NgRecvData
,
NgAllocRecvData
, NgSetDebug
,
NgSetErrLog
—
netgraph user library
LIBRARY
library “libnetgraph”
SYNOPSIS
#include
<netgraph/netgraph.h>
int
NgMkSockNode
(const
char *name, int
*csp, int
*dsp);
int
NgNameNode
(int
cs, const char
*path, const char
*fmt, ...);
int
NgSendMsg
(int cs,
const char *path, int cookie,
int cmd, const void *arg,
size_t arglen);
int
NgSendAsciiMsg
(int
cs, const char
*path, const char
*fmt, ...);
int
NgSendReplyMsg
(int cs,
const char *path, struct ng_mesg
*msg, const void *arg, size_t
arglen);
int
NgRecvMsg
(int
cs, struct ng_mesg
*rep, size_t
replen, char
*path);
int
NgAllocRecvMsg
(int
cs, struct ng_mesg
**rep, char
*path);
int
NgRecvAsciiMsg
(int
cs, struct ng_mesg
*rep, size_t
replen, char
*path);
int
NgAllocRecvAsciiMsg
(int
cs, struct ng_mesg
**rep, char
*path);
int
NgSendData
(int
ds, const char
*hook, const u_char
*buf, size_t
len);
int
NgRecvData
(int
ds, u_char *buf,
size_t len,
char *hook);
int
NgAllocRecvData
(int
ds, u_char **buf,
char *hook);
int
NgSetDebug
(int
level);
void
NgSetErrLog
(void (*log)(const char
*fmt, ...), void (*logx)(const char *fmt,
...));
DESCRIPTION
These functions facilitate user-mode program participation in the kernel netgraph(4) graph-based networking system, by utilizing the netgraph socket node type (see ng_socket(4)).The
NgMkSockNode
()
function should be called first, to create a new
socket type netgraph node with associated control and
data sockets. If name is
non-NULL
, the node will have
that global name assigned to it. The csp and
dsp arguments will be set to the newly opened control
and data sockets associated with the node; either csp
or dsp may be NULL
if only one
socket is desired. The NgMkSockNode
() function loads
the socket node type KLD if it is not already
loaded.
The
NgNameNode
()
function assigns a global name to the node addressed by
path.
The
NgSendMsg
()
function sends a binary control message from the
socket node associated with control socket
cs to the node addressed by
path. The cookie indicates how
to interpret cmd, which indicates a specific command.
Extra argument data (if any) is specified by arg and
arglen. The cookie,
cmd, and argument data are defined by the header file
corresponding to the type of the node being addressed. The unique,
non-negative token value chosen for use in the message header is returned.
This value is typically used to associate replies.
Use
NgSendReplyMsg
()
to send reply to a previously received control message. The original message
header should be pointed to by msg.
The
NgSendAsciiMsg
()
function performs the same function as NgSendMsg
(),
but adds support for ASCII encoding of control messages. The
NgSendAsciiMsg
() function formats its input a la
printf(3) and then sends the resulting ASCII string to the node in a
NGM_ASCII2BINARY
control message. The node returns a
binary version of the message, which is then sent back to the node just as
with NgSendMsg
(). As with
NgSendMsg
(), the message token value is returned.
Note that ASCII conversion may not be supported by all node types.
The
NgRecvMsg
()
function reads the next control message received by the node associated with
control socket cs. The message and any extra argument
data must fit in replen bytes. If
path is
non-NULL
, it must point to a
buffer of at least NG_PATHSIZ
bytes, which will be
filled in (and NUL
terminated) with the path to the
node from which the message was received.
The length of the control message is returned. A return value of zero indicates that the socket was closed.
The
NgAllocRecvMsg
()
function works exactly like NgRecvMsg
(), except that
the buffer for a message is dynamically allocated to guarantee that a
message is not truncated. The size of the buffer is equal to the socket's
receive buffer size. The caller is responsible for freeing the buffer when
it is no longer required.
The
NgRecvAsciiMsg
()
function works exactly like NgRecvMsg
(), except that
after the message is received, any binary arguments are converted to ASCII
by sending a NGM_BINARY2ASCII
request back to the
originating node. The result is the same as
NgRecvMsg
(), with the exception that the reply
arguments field will contain a NUL
-terminated ASCII
version of the arguments (and the reply header argument length field will be
adjusted).
The
NgAllocRecvAsciiMsg
()
function works exactly like NgRecvAsciiMsg
(), except
that the buffer for a message is dynamically allocated to guarantee that a
message is not truncated. The size of the buffer is equal to the socket's
receive buffer size. The caller is responsible for freeing the buffer when
it is no longer required.
The
NgSendData
()
function writes a data packet out on the specified hook of the node
corresponding to data socket ds. The node must already
be connected to some other node via that hook.
The
NgRecvData
()
function reads the next data packet (of up to len
bytes) received by the node corresponding to data socket
ds and stores it in buf, which
must be large enough to hold the entire packet. If
hook is
non-NULL
, it must point to a
buffer of at least NG_HOOKSIZ
bytes, which will be
filled in (and NUL
terminated) with the name of the
hook on which the data was received.
The length of the packet is returned. A return value of zero indicates that the socket was closed.
The
NgAllocRecvData
()
function works exactly like NgRecvData
(), except
that the buffer for a data packet is dynamically allocated to guarantee that
a data packet is not truncated. The size of the buffer is equal to the
socket's receive buffer size. The caller is responsible for freeing the
buffer when it is no longer required.
The
NgSetDebug
()
and
NgSetErrLog
()
functions are used for debugging. The NgSetDebug
()
function sets the debug level (if non-negative), and returns the old
setting. Higher debug levels result in more verbosity. The default is zero.
All debug and error messages are logged via the functions specified in the
most recent call to NgSetErrLog
(). The default
logging functions are
vwarn(3) and
vwarnx(3).
At debug level 3, the library attempts to display control message arguments in ASCII format; however, this results in additional messages being sent which may interfere with debugging. At even higher levels, even these additional messages will be displayed, etc.
Note that select(2) can be used on the data and the control sockets to detect the presence of incoming data and control messages, respectively. Data and control packets are always written and read atomically, i.e., in one whole piece.
User mode programs must be linked with the
-l
netgraph
flag to link in
this library.
INITIALIZATION
To enable netgraph in your kernel, either your kernel must be
compiled with options NETGRAPH
in the kernel
configuration file, or else the
netgraph(4) and
ng_socket(4) KLD modules must have been loaded via
kldload(8).
RETURN VALUES
The NgSetDebug
() function returns the
previous debug setting.
The NgSetErrLog
() function has no return
value.
All other functions return -1 if there was an error and set errno accordingly.
A return value of zero from NgRecvMsg
() or
NgRecvData
() indicates that the netgraph socket has
been closed.
For NgSendAsciiMsg
() and
NgRecvAsciiMsg
(), the following additional errors
are possible:
- [
ENOSYS
] - The node type does not know how to encode or decode the control message.
- [
ERANGE
] - The encoded or decoded arguments were too long for the supplied buffer.
- [
ENOENT
] - An unknown structure field was seen in an ASCII control message.
- [
EALREADY
] - The same structure field was specified twice in an ASCII control message.
- [
EINVAL
] - ASCII control message parse error or illegal value.
- [
E2BIG
] - ASCII control message array or fixed width string buffer overflow.
SEE ALSO
select(2), socket(2), warnx(3), kld(4), netgraph(4), ng_socket(4)
HISTORY
The netgraph
system was designed and first
implemented at Whistle Communications, Inc. in a version of
FreeBSD 2.2 customized for the Whistle InterJet.
AUTHORS
Archie Cobbs <archie@FreeBSD.org>